4 : We're Almost to the Goal. The Track Meet'll End Just Fine.

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The week long track meet starts. A new member joins them, and everyone works hard to prevent the shut down of Quest Dorm and from Souta to be expelled. Mimori has a large strange list of events, and Souta and the rest work hard to get the MVP position, but something happens that puts them all at risk...

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Synopsis

In visual novels, an imaginary flag is defined as an event that serves as a turning point for the whole story. A player triggering the romance flag for a heroine will proceed to her route, or a death flag will signify that a certain character will die afterwards.

High school student Souta Hatate can see these flags above a person's head, and has the ability to bring them down to stop certain events from happening. Using this power, he has prevented other people's deaths. But, after a past accident with him as a sole survivor, he ended up believing that only misfortune will befall those who are near him, and has refrained from making friends or having relationships ever since.

However, everything starts to change after transferring to a new school. After toppling another death flag, his classmate Nanami Knight Bladefield notices his powers and tries to learn more about him, promising that she will remain at his side no matter what may happen. Thus begins Souta's journey as he meets new friends and acquaintances while uncovering the mysteries of his ability... which might run deeper than what anyone expects.

[Written by MAL Rewrite]