2 : Let's Make Bishojo Games Together!

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Konoha ends up in Akihabara in the year 1992. She finds that the building she works at is now a computer shop, with a bishojo game company on the second floor. Could Konoha`s 21st century art skills be the key to survival?

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Synopsis

Konoha Akisato's love for bishoujo games—a type of entertainment focused on interactions with beautiful girls—has always nurtured her aspiration of becoming a popular artist. However, as Konoha secures her first job as a sub-illustrator at the game company Blue Bell, she confronts the harsh reality surrounding her favorite genre. In 2023, the bishoujo game industry is overrun with cheap, repetitive, and low-effort releases, with Blue Bell at the core of the problem.

After stumbling upon a vintage game store and reminiscing about the impressive titles of the past, Konoha suddenly winds up in the year 1992—just as the bishoujo game industry was beginning to flourish. Konoha struggles to accept her new circumstances until she joins Alcohol Soft, a small game company willing to employ her as an illustrator. Although she believes her skills from the future will propel her to success, technology and illustration are considerably old-school, and she must promptly adapt if she wishes to fulfill her dreams.

[Written by MAL Rewrite]

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